Kunos hat heute ein neues, größeres Update für Assetto Corsa EVO veröffentlicht. Neben neuem Content, wie dem Kyalami Grand Prix Circuit, dem KTM X-Bow GT2 und GT4 sowie dem Volkswagen Golf 8 R, nimmt es sich vor allem den Themen VR-Performance und User-Mods an. Letztere sollen nun auch Multiplayer-fähig werden.

Content
- KTM X-Bow GT2
- KTM X-Bow GT4
- Volkswagen Golf 8 R
- Kyalami
General
- External livery creation support
- Fix for crash when player is changing car setup while the session changes or restarts
- Added protection for controls listening while the session changes or restarts
- Fixed a crash when starting the game from a mapped network drive
- Fixed empty showroom showing briefly after launch before the splash screens
- Added numberplate selector in the paintshop for relevant cars
Multiplayer (MP)
- Possible crash fix when joining an MP server
- Server/MP chat: feedback after using admin commands
- Fix for a startup crash
- Fix for crash when failing to connect a server
- Fixed a crash when session switching while player is still loading the previous session
- Updated Ferrari SP3 gearbox sounds
- MP: entrylist to allow defining starting order
- MP: server launcher support for modded car content
- MP: reject modified cars or incorrect mod version with SHA check
- Fix for players being able to call the pause menu in MP while driving
- Fixed car receiving damage when spawning on shared box in MP
- Fixed freeze and crash when the player is spamming input during session join
Gameplay
- Fixed Hotstint game mode bugs with timing and results
- Fixed Hotstint lap counter
- Fixed fuel still influencing pitstop time even if refuel amount exceeded tank capacity
- Fixed popup headlights not being synced with the gameplay logic
Physics/Handling
- Removed rev limiter choking
- Telemetry laps enabled in Datsun default setup
- DCT – added min filter throttle cut
- Ferrari Daytona SP3 – restored launch control
- Rebaked dynamic track maps using revised logic
Renderer
- Add projection correction
- Introduced supersampling
- Dynamic resizable texture pool and mesh streaming pool with real-time budget (this is used to keep VRAM within the available VRAM budget)
- Mesh streamer new logic
- Particles VRAM optimization
- Instanced skeleton optimization
- Enhanced VRAM reporting
- Add new VRAM usage category to keep track of the resources of the cars that are not streamed
- Clouds VRAM optimization
- Material aggregate heap VRAM optimization
- Readback passes VRAM optimization
- ESM VRAM optimization
- Buddy allocator peak stats
- Enhanced windshield rendering
- Update wipers refraction effect
- Added windshield raindrop splash effect
- Improved F+ tiled culling algorithm
- HiZ occlusion now uses reprojected view – this should mitigate flickering of trees and other objects that were cull-glitching
- Fix for early culling in mirrors when ultra setting is selected
- Fix tree popping in cockpit view on certain camera conditions
- Fix 9070XT and RX7600 recurring crashes
VR
- Hidden mask optimization
- Single pass stereo VR rendering
- Foveated rendering
- Pixel density slider (50% up to 150%)
- Custom VR resolve for MSAA (reduced aliasing with spatial resolve with depth reprojection – do not use velocity or flags buffers)
- World scale option
- Spectator window off by default and add an option to turn it on
- Prefer FPS over latency option (similar to turbo mode of the OpenXR toolkit)
- Dedicated video settings file from VR – split video settings: VR uses VR.videosettings while the rest of the game uses video.videosettings
- Optimized VR pass by skipping passes if upscalers are not used
- Renderer draws straight into the OpenXR swapchain image (avoid copy opt)
- Added VR settings in the UI – the other non-VR settings are yet to be added
- More aggressive foveating presets
- Eye tracked foveated rendering
- Fixed a few IQ problems
- VR sunglasses option
Graphics
- Race cars with plain liveries and material setup for external liveries
- Remapped cloud levels and aligned the graphics to the new physics ranges
- Aligned tarmac wet shader to new physics ranges
Audio
- Added timestamp comparison to collision event filter (fixes bottoming sound)
UI
- Fixed freecam widget not showing data when having the scene selector active in the showroom
- Numberplates – number type now includes cap to max digits
- Localization updates

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