Version 0.8 Update

Kunos hat heute ein neues, größeres Update für Assetto Corsa EVO veröffentlicht. Neben neuem Content, wie dem Kyalami Grand Prix Circuit, dem KTM X-Bow GT2 und GT4 sowie dem Volkswagen Golf 8 R, nimmt es sich vor allem den Themen VR-Performance und User-Mods an. Letztere sollen nun auch Multiplayer-fähig werden.

Content

  • KTM X-Bow GT2
  • KTM X-Bow GT4
  • Volkswagen Golf 8 R
  • Kyalami

General

  • External livery creation support
  • Fix for crash when player is changing car setup while the session changes or restarts
  • Added protection for controls listening while the session changes or restarts
  • Fixed a crash when starting the game from a mapped network drive
  • Fixed empty showroom showing briefly after launch before the splash screens
  • Added numberplate selector in the paintshop for relevant cars

Multiplayer (MP)

  • Possible crash fix when joining an MP server
  • Server/MP chat: feedback after using admin commands
  • Fix for a startup crash
  • Fix for crash when failing to connect a server
  • Fixed a crash when session switching while player is still loading the previous session
  • Updated Ferrari SP3 gearbox sounds
  • MP: entrylist to allow defining starting order
  • MP: server launcher support for modded car content
  • MP: reject modified cars or incorrect mod version with SHA check
  • Fix for players being able to call the pause menu in MP while driving
  • Fixed car receiving damage when spawning on shared box in MP
  • Fixed freeze and crash when the player is spamming input during session join

Gameplay

  • Fixed Hotstint game mode bugs with timing and results
  • Fixed Hotstint lap counter
  • Fixed fuel still influencing pitstop time even if refuel amount exceeded tank capacity
  • Fixed popup headlights not being synced with the gameplay logic

Physics/Handling

  • Removed rev limiter choking
  • Telemetry laps enabled in Datsun default setup
  • DCT – added min filter throttle cut
  • Ferrari Daytona SP3 – restored launch control
  • Rebaked dynamic track maps using revised logic

Renderer

  • Add projection correction
  • Introduced supersampling
  • Dynamic resizable texture pool and mesh streaming pool with real-time budget (this is used to keep VRAM within the available VRAM budget)
  • Mesh streamer new logic
  • Particles VRAM optimization
  • Instanced skeleton optimization
  • Enhanced VRAM reporting
  • Add new VRAM usage category to keep track of the resources of the cars that are not streamed
  • Clouds VRAM optimization
  • Material aggregate heap VRAM optimization
  • Readback passes VRAM optimization
  • ESM VRAM optimization
  • Buddy allocator peak stats
  • Enhanced windshield rendering
  • Update wipers refraction effect
  • Added windshield raindrop splash effect
  • Improved F+ tiled culling algorithm
  • HiZ occlusion now uses reprojected view – this should mitigate flickering of trees and other objects that were cull-glitching
  • Fix for early culling in mirrors when ultra setting is selected
  • Fix tree popping in cockpit view on certain camera conditions
  • Fix 9070XT and RX7600 recurring crashes

VR

  • Hidden mask optimization
  • Single pass stereo VR rendering
  • Foveated rendering
  • Pixel density slider (50% up to 150%)
  • Custom VR resolve for MSAA (reduced aliasing with spatial resolve with depth reprojection – do not use velocity or flags buffers)
  • World scale option
  • Spectator window off by default and add an option to turn it on
  • Prefer FPS over latency option (similar to turbo mode of the OpenXR toolkit)
  • Dedicated video settings file from VR – split video settings: VR uses VR.videosettings while the rest of the game uses video.videosettings
  • Optimized VR pass by skipping passes if upscalers are not used
  • Renderer draws straight into the OpenXR swapchain image (avoid copy opt)
  • Added VR settings in the UI – the other non-VR settings are yet to be added
  • More aggressive foveating presets
  • Eye tracked foveated rendering
  • Fixed a few IQ problems
  • VR sunglasses option

Graphics

  • Race cars with plain liveries and material setup for external liveries
  • Remapped cloud levels and aligned the graphics to the new physics ranges
  • Aligned tarmac wet shader to new physics ranges

Audio

  • Added timestamp comparison to collision event filter (fixes bottoming sound)

UI

  • Fixed freecam widget not showing data when having the scene selector active in the showroom
  • Numberplates – number type now includes cap to max digits
  • Localization updates

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